Six Days Pass and play Play against the computer About the game

New game

One phone, handed round the table. Before each turn the phone says who should hold it and hides their hand until they are ready. The days and the discard piles stay on show, as they would on a table.

Names

How a turn goes

  1. The phone says who should have it. They tap I'm … — show me, and their hand appears.
  2. Draw a card from the draw pile or the top of a discard pile, then play one card on the days or discard it.
  3. The phone then asks you to pass it on. If you tapped the wrong card, the next screen has an Undo button until they pick the phone up.

Scoring is as in the box: 2 points to start a day or add a new kind of creature, 1 for a kind already there, and the day's number for closing a full day with Evening & Morning.

Read the full rules