A creation card game
Six Days
Build the six days of creation together — then out‑score everyone at the table.
- 2–6 players
- Ages 12+
- 15–30 min
- 72 cards
$19.99 Launching November 15, 2026 Available now
Build together. Score alone.
Everyone works on the same six days of creation from Genesis — light, sky, earth, seas, and plants, sun, moon, stars, birds and fish, animals and mankind — but every card you play earns you points.
Build the days together
Each day’s stack grows one card at a time until it holds its matching number of cards: day 1 needs 1, day 2 needs 2, all the way up to day 6.
Close each day
Finish a completed day with an Evening & Morning card. It’s worth the day’s number in points — the biggest score in the game.
Collect your points
Once all six days are finished, the player who read the moment best — and collected the most points — wins.
A quick, beautifully illustrated card game that teaches the creation account while it plays — easy enough for young children, with enough scoring tension to keep older players sharp.
Six days, six worlds
Each day of creation has its own colour, its own artwork and its own set of creatures. Tap a card to see it up close.
- 1
Day 1 · Light
Genesis 1:3–5 · needs 1 card
- 2
Day 2 · Sky
Genesis 1:6–8 · needs 2 cards
- 3
Day 3 · Earth, Seas, and Plants
Genesis 1:9–13 · needs 3 cards
-
Day 4 · Sun, Moon, Stars
Genesis 1:14–19 · needs 4 cards
- 5
Day 5 · Birds and Fish
Genesis 1:20–23 · needs 5 cards
-
Day 6 · Animals and Mankind
Genesis 1:24–31 · needs 6 cards
72 cards, three kinds
Everything you need is in the box — 72 cards and a rulebook, no board, no pieces. Tap any card to enlarge it.
Day Cards
Numbered 1–6, each showing a unique element of creation. These are the cards you stack to build the six days.
Evening & Morning Cards
Played to close out a day once it has its full complement of day cards — and worth points equal to that day’s number.
Point Cards
Values 1–6, collected as you play. Some are double‑sided for either 1 or 2 points. Most points at the end wins.
A closer look at the cards
How to play
On your turn you draw a card, then play it onto the days or discard it. That’s it — the fun is in choosing when.
Draw
Take the top card of the draw pile, or from any discard pile.
Play or discard
Add a day card to the days, close a full day with Evening & Morning, or discard.
Take points
Collect the matching point card for what you played. When every day is full, most points wins.
Watch a sample game
Three players, ten moves. It plays itself — or step through at your own pace.
The full rules
The Goal
- Players work together to complete all six days of creation.
- Each day’s stack must contain a matching number of day cards: day 1 needs 1 day card, and so on up to day 6 needing 6 day cards.
- The game ends when all six days have their matching number of day cards.
- The player who has collected the most points wins.
Setup
- Set aside all points cards.
- Place the day 1 card face‑up in the center of the table.
- Shuffle the remaining day cards and E&M cards and deal 2 to each player.
- Place the rest of the day cards and E&M cards face‑down as a draw pile.
- Flip the top 3 draw‑pile cards over to start 3 discard piles.
- The youngest player goes first; play proceeds clockwise.
On Your Turn
- Draw: Take the top card from the draw pile or from any discard pile (refill the discard piles if empty).
- Play or Discard: Take one of four actions:
- Start a new day by playing an unplayed day card in the next open position (e.g. playing a day 2 card next to the day 1 card).
- Play a day card onto its own or a later day’s stack that does not yet have a full set of day cards (e.g. a 3rd day card on the day 3 stack).
- Play an E&M card onto a day stack that has its full complement of day cards (e.g. 4 day cards on the day 4 stack). Note: when a day is completed with an E&M card, its day cards can no longer be played.
- Discard a day card or an E&M card face‑up onto one of the discard piles.
- Collect Points: Take the matching points card based on what you played.
Scoring
- 0 Points: Discard a card.
- 1 Point: Play a day card onto a day stack that already has the same kind of creation.
- 2 Points: Play a day card onto a day stack that does not yet have the same kind of creation.
- 1–6 Points: Play an E&M card on a fully completed day stack — the score equals that day’s number (e.g. 4 points for day 4). Only 1 E&M card per day stack.
End of Game
The game ends immediately once every day stack contains its full number of day cards, whether or not each day has an E&M card. Players total their collected points cards. Highest score wins.
Questions
Is it cooperative or competitive?
A bit of both. Everyone builds the same six days together, but every card you play earns points for you alone, so you’re always deciding when to help the days along and when to grab the points.
How many can play, and how long does it take?
2–6 players, and a game takes about 15–30 minutes.
What ages is it for?
The box says ages 12 and up. The rules are simple enough that younger children can often join in with a little help.
Do we need to know the creation story?
No. The cards walk through the six days of Genesis 1 as you play, so you’ll learn the story while you build it.
What’s in the box?
72 illustrated cards (day cards, Evening & Morning cards, and point cards) and a rulebook. No board or extra pieces.
When can I get it, and what does it cost?
Six Days launches November 15, 2026 for $19.99. Sign up and we’ll email you the day it’s available.
Be the first to play
Get Six Days
$19.99 · launching November 15, 2026ships from the SDG Biblical Wisdom shop