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A creation card game

Six Days

Build the six days of creation together — then out‑score everyone at the table.

  • 2–6 players
  • Ages 12+
  • 15–30 min
  • 72 cards

$19.99 Launching November 14, 2026

Play free online

Build together. Score alone.

Everyone works on the same six days of creation from Genesis — light, sky, earth, seas, and plants, sun, moon, stars, birds and fish, animals and mankind — but every card you play earns you points.

  1. Build the days together

    Each day’s stack grows one card at a time until it holds its matching number of cards: day 1 needs 1, day 2 needs 2, all the way up to day 6.

  2. Close each day

    Finish a completed day with an Evening & Morning card. It’s worth the day’s number in points — the biggest score in the game.

  3. Collect your points

    Once all six days are finished, the player who read the moment best — and collected the most points — wins.

Day 1 needs 1 card, day 2 needs 2… day 6 needs 6. Fill every stack to end the game.

A quick, beautifully illustrated card game that teaches the creation account while it plays — easy enough for young children, with enough scoring tension to keep older players sharp.

Six days, six worlds

Each day of creation has its own colour, its own artwork and its own set of creatures. Tap a card to see it up close.

  • 1

    Day 1 · Light

    Genesis 1:3–5 · needs 1 card · 1 in the deck

  • 2

    Day 2 · Sky

    Genesis 1:6–8 · needs 2 cards · 7 in the deck

  • 3

    Day 3 · Earth, Seas, and Plants

    Genesis 1:9–13 · needs 3 cards · 7 in the deck

  • Day 4 · Sun, Moon, Stars

    Genesis 1:14–19 · needs 4 cards · 8 in the deck

  • 5

    Day 5 · Birds and Fish

    Genesis 1:20–23 · needs 5 cards · 8 in the deck

  • Day 6 · Animals and Mankind

    Genesis 1:24–31 · needs 6 cards · 9 in the deck

72 cards, three kinds

Everything you need is in the box — 72 cards and a rulebook, no board, no pieces: 40 Day cards, 6 Evening & Morning cards and 26 Point cards. Tap any card to enlarge it.

Day Cards

40 cards numbered 1–6, each showing a unique element of creation. These are the cards you stack to build the six days.

Evening & Morning Cards

6 cards, played to close out a day once it has its full complement of day cards — and worth points equal to that day’s number.

Point Cards

26 cards, collected as you play: 22 are double‑sided (1 point on one side, 2 on the other), plus one each of 3, 4, 5 and 6 points. Most points at the end wins.

What’s in the deck

CardsHow manyNotes
Day 11Light
Day 27Sky
Day 37including 2 Seas
Day 48including 2 Sun, 2 Moon and 2 Stars
Day 58including 2 Fish, 2 Birds and 3 Approval
Day 69including 2 Mankind and 3 Approval
Evening & Morning6
Points: 1 or 2221 point on one side, 2 points on the other
Points: 3, 4, 5, 64one card of each
Total72

How to play

On your turn you draw a card, then play it onto the days or discard it. That’s it — the fun is in choosing when. Try it free online against the computer, or pass and play with friends on one phone.

  1. Draw

    Take the top card of the draw pile, or from any discard pile.

  2. Play or discard

    Add a day card to the days, close a full day with Evening & Morning, or discard.

  3. Take points

    Collect the matching point card for what you played. When every day is full, most points wins.

Watch a sample game

Three players, ten moves. It plays itself — or step through at your own pace.

The full rules

The Goal
  • Players work together to complete all six days of creation.
  • Each day’s stack must contain a matching number of day cards: day 1 needs 1 day card, and so on up to day 6 needing 6 day cards.
  • The game ends when all six days have their matching number of day cards.
  • The player who has collected the most points wins.
Setup
  1. Set aside all points cards.
  2. Place the day 1 card face‑up in the center of the table.
  3. Shuffle the remaining day cards and E&M cards and deal 2 to each player.
  4. Place the rest of the day cards and E&M cards face‑down as a draw pile.
  5. Flip the top 3 draw‑pile cards over to start 3 discard piles.
  6. The youngest player goes first; play proceeds clockwise.
On Your Turn
  1. Draw: Take the top card from the draw pile or from any discard pile (refill the discard piles if empty).
  2. Play or Discard: Take one of four actions:
    1. Start a new day by playing an unplayed day card in the next open position (e.g. playing a day 2 card next to the day 1 card).
    2. Play a day card onto its own or a later day’s stack that does not yet have a full set of day cards (e.g. a 3rd day card on the day 3 stack).
    3. Play an E&M card onto a day stack that has its full complement of day cards (e.g. 4 day cards on the day 4 stack). Note: when a day is completed with an E&M card, its day cards can no longer be played.
    4. Discard a day card or an E&M card face‑up onto one of the discard piles.
  3. Collect Points: Take the matching points card based on what you played.
Scoring
  • 0 Points: Discard a card.
  • 1 Point: Play a day card onto a day stack that already has the same kind of creation.
  • 2 Points: Play a day card onto a day stack that does not yet have the same kind of creation.
  • 1–6 Points: Play an E&M card on a fully completed day stack — the score equals that day’s number (e.g. 4 points for day 4). Only 1 E&M card per day stack.
End of Game

The game ends immediately once every day stack contains its full number of day cards, whether or not each day has an E&M card. Players total their collected points cards. Highest score wins.

Questions

Is it cooperative or competitive?

A bit of both. Everyone builds the same six days together, but every card you play earns points for you alone, so you’re always deciding when to help the days along and when to grab the points.

How many can play, and how long does it take?

2–6 players, and a game takes about 15–30 minutes.

What ages is it for?

The box says ages 12 and up. The rules are simple enough that younger children can often join in with a little help.

Do we need to know the creation story?

No. The cards walk through the six days of Genesis 1 as you play, so you’ll learn the story while you build it.

What’s in the box?

72 illustrated cards (day cards, Evening & Morning cards, and point cards) and a rulebook. No board or extra pieces.

Why are Adam and Eve depicted as they are?

We don’t know what Adam and Eve actually looked like, but since Adam was formed out of the dust of the earth, we chose to depict him with earth colored skin and as a mighty man. Since Eve was formed from the rib of Adam, we chose to depict her with bone colored skin and as beautiful helpmate to Adam.

When can I get it, and what does it cost?

Six Days launches November 14, 2026 for $19.99. Sign up and we’ll email you the day it’s available.

Be the first to play

$19.99 · launching November 14, 2026