Roman Road is a fast-paced multi-player card game based on the game Nerts. As the game is played, the gospel of Jesus Christ is presented using four verses from the Biblical book of Romans.
Each player has their own deck of cards. In each hand, players race to play all the cards from their “Store” pile before their opponents do so. When one player has played all their “Store” cards that hand is over and everyone counts the points they’ve earned. The game is over when one player reaches 40 points.
The game may be played by two to four players and typically takes 15 to 30 minutes to play.
The Roman Road game includes four 32-card playing decks for use by up to 4 players (a total of 128 cards).
The different decks are identified by the color and icon on the back of the card. The four icons represent the four traditional symbols for the four gospel writers:
- Matthew – a man (green)
- Mark – a lion (orange)
- Luke – an ox (red)
- John – an eagle (blue).
This traditional symbolism is based on the four living creatures described as surrounding the throne in Revelation 4:6,7.
The artwork is by Andrew Schwilling (© 2022).
Each playing deck has 4 suits, each based on one verse from the book of Romans in the Bible.
Each suit has 8 cards each of which has one or a few words from that verse.
The position of each card in the verse is represented by the number in the top left corner of the card.
The suit (or verse) is represented by the verse reference in the middle of the card, by the color of most of the text on the card, and by a representative icon in the top right corner of the card.
The four verses used for the four suits are:
- Romans 3:23 (Red, Apple): For all have sinned and fall short of the glory of God.
- Romans 6:23 (Orange, Arrows): For the wages of sin is death, but the free gift of God is eternal life in Christ Jesus our Lord.
- Romans 5:8 (Blue, Cross): But God commends his own love toward us, in that while we were yet sinners, Christ died for us.
- Romans 10:13 (Green, Life Ring): For, “Whoever will call on the name of the Lord will be saved.”
Scripture taken from the World English Bible which is in the public domain.
How to Play
Roman Road is a fast-paced game where all players are playing their cards simultaneously. The goal in each hand is to play all the cards from your Store pile before your opponents play all the cards from their Store piles.
You score points based on the number of cards you moved to Foundation piles and you lose points based on the number of cards left in your Store pile.
There are four types of card piles that come into play: Store, Foundation, Work, and Search. Each will be described in turn.
At the beginning of each hand, you shuffle the cards in your deck and then deal one card each, face up, into three Work piles in front of you. You then deal ten (10) cards face up into a Store pile next to the three Work piles.
You hold the remaining un-dealt cards face-down in your hand. These cards will be played into a Search pile after play begins.
Beginning and Ending a Hand
Play begins when everyone is ready and someone says “Begin.”
You may move the top card from your Store pile either onto one of your Work piles or onto a Foundation pile in the common area between all the players as described below. You have to play the Store cards in order, working your way down from the top.
When you play the last card from your Store pile you call out “Amen” and the hand is over. All players stop playing and points for the hand are calculated.
Moving Store Cards to a Foundation Pile
If the top card in your Store pile is the first word in a verse/suit (it has a 1 in the top left corner), you may move it to any open space in the common area between the players, where everyone can reach it. As you do, read aloud the word or words on the card. For example if playing the first card from Romans 3:23, you would call out “For” as you play it.
This starts a Foundation pile that everyone can play onto.
If any player (yourself or others) has played a “1” card from a given verse/suit and the top card in your Store pile is the “2” from the same verse/suit, you can play your “2” card on top of their “1” card as you read aloud the word or words on the card (e.g. calling out “All” as you play the “2” card from Romans 3:23). You cannot play your “2” on top of the “2” played by someone else, so if multiple players have the “2” it becomes a race to see who can play their card first.
The Foundation piles continue to grow as players play cards from that verse/suit in order until the 8th card is played. If the common area is getting crowded, that completed stack can then be removed and set aside until it’s time to calculate the score.
Moving Store Cards to Work Piles
Foundation piles build up from 1 to 8, but the Work piles in front of you build down from 8 to 1. If the top card in your Store pile is from a different verse/suit/color and is one less than the top card in one of your Work piles, you can move that card from your Store pile to the corresponding Work pile.
You can also move a card from one Work pile onto another Work pile using the same ordering rules. If the card you are moving has other cards on it, the entire stack is moved.
If any of your Work piles are completely depleted (the bottom card is moved to a Foundation pile or onto another Work pile), you can immediately move the top card from your Store pile into the open space to restart that Work pile.
Note: You do not read the words from the cards when you move them from Store to Work, only when you play them onto a Foundation pile.
Moving Cards from Work Piles to Foundation Piles
If the top card in one of your Work piles is the first word in a verse/suit (it has a 1 in the top left corner), you may move it to any open spot in the common area and start a Foundation pile.
Just like with moving cards from Store to Foundation piles you can continue to play the top card from any Work pile onto a growing Foundation pile if that card is the next in the verse/suit/color (counting up).
As with Store cards, you read aloud the word or words on the card each time you move one onto a Foundation pile.
Playing Search Cards
The cards from your deck that aren’t dealt into either the Work or Store piles are called Search cards. You hold them in your hand face-down.
When you no longer can (or can, but don’t want to) move cards in your Store and Work piles, you start playing your Search cards. Take the top 3 cards from the Search deck in your hand and play them face up in a Search pile in front of you.
If you can move the top card in your Search pile either onto either a Foundation or Work pile, following the rules described above, you may do so (but you don’t have to). As always, if you play a card onto a Foundation pile, read the word or words on the card aloud as you play it.
If you move the top card to a Foundation or Work pile, the card underneath will be exposed. If you can move that one, you are free to do so.
When you are ready, you can flip the next 3 cards from the Search deck in your hand onto your Search pile and determine whether or not you can play the top card. When you have 3 or less cards remaining in the Search deck in your hand, flip them onto your Search pile and decide whether or not to play the top card.
After you have flipped all the cards from the Search deck in your hand onto the Search pile in front of you, you can pick your Search pile up, turn it over (face down) and begin the process all over again.
If No One Can Play
Sometimes, all players have gone through their entire Search deck multiple times without finding any plays that they can make and the game is stuck.
When that happens, if you have some cards in your Search deck and some in the Search pile, finish playing through the entire Search deck and take the complete deck into your hands.
When all players are ready, each player moves the top card from their Search deck to the bottom of the deck and they begin playing again, flipping the new top 3 cards from the Search deck onto the Search pile. This almost always enables one or more players to be able to play cards and the game continues as before.
When one player plays the last card from her Store pile and calls out “Amen”, all other players immediately stop playing. Even if you have cards you could move, you are not allowed to do so.
The cards that have been played onto Foundation piles are sorted and distributed back to each player based on the color and icon on the back of the cards. You count how many cards you played and you get 1 point for each.
You count how many cards remain in your Store pile and you subtract 2 points for each.
The number of points you get for that hand is the number of cards you played to Foundation piles minus 2 times the number of cards you had remaining in your Store. Note that you cannot get negative points for a hand.
- You play 12 cards to Foundation piles
- You have 4 cards remaining in your Store
- Your score for the hand is 12 – (2×4) = 4 points
Or another example:
- You played 8 cards to Foundation Piles
- You have 6 cards remaining in your Store
- 8 – (2×6) = -4. Since you cannot have a negative score for the hand, your score for the hand is 0.
Each player adds their score for the hand to the overall score they had before to determine their new overall score.
When at least one player reaches an overall score of 40, the game is over and the player with the highest score wins.
Roman Road Scoring Variations:
- Amen Bonus: Each hand, the player that calls “Amen” gets a bonus of 10 points.
- Negative Scores: If a player plays to Foundation piles less than twice the number of cards remaining in their Store, they can receive a negative score for the hand.
- Different Goals: Players can agree to play to a winning score that is different from 40.